//==============================================================================
// nidhogg_anim.txt
//==============================================================================

//==============================================================================
define firebreath
{
   set hotspot
   {
      version
      {
         Visualparticle SFX N Nidhogg Fire Breath
      }
   }
}

//==============================================================================
define fireground
{
   set hotspot
   {
      version
      {
         Visualparticle SFX N Nidhogg Fire Ground
      }
   }
}



//==============================================================================
define firebreathdeath
{
   set hotspot
   {
      version
      {
         Visualparticle SFX N Nidhogg Fire Breath Death
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX N Nidhogg_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.47 false PhoenixFlap checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX N Nidhogg_IdleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.53 false PhoenixFlap checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX N Nidhogg_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.13 false PhoenixFlap checkVisible 
            tag SpecificSoundSet 0.35 false PhoenixFlap checkVisible 
            tag SpecificSoundSet 0.56 false HeavyFall checkVisible 
//-- end auto generated section
			Connect ATTACHPOINT firebreathdeath hotspot
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			   Visual SFX N Nidhogg_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.23 false PhoenixFlap checkVisible 
            tag SpecificSoundSet 0.70 false PhoenixFlap checkVisible 
            tag SpecificSoundSet 0.30 false NidhoggFlame checkVisible 
//-- end auto generated section
			   Connect ATTACHPOINT firebreath hotspot
			   Connect RIGHTTHIGH fireground hotspot
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			   Visual SFX N Nidhogg_BirthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.31 false PhoenixFlap checkVisible 
            tag SpecificSoundSet 0.67 false PhoenixFlap checkVisible 
            tag SpecificSoundSet 0.77 false PhoenixFlap checkVisible 
            tag SpecificSoundSet 0.90 false PhoenixFlap checkVisible 
            tag SpecificSoundSet 0.00 false NidhoggBirth checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			   Visual SFX N Nidhogg_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.48 false PhoenixFlap checkVisible 
//-- end auto generated section
         }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
             Visual SFX N Nidhogg_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag SpecificSoundSet 0.23 false PhoenixFlap checkVisible 
            tag SpecificSoundSet 0.70 false PhoenixFlap checkVisible 
            tag SpecificSoundSet 0.73 false Meteorsmallhit checkVisible 
//-- end auto generated section
            Connect ATTACHPOINT firebreath hotspot
            Connect RIGHTTHIGH fireground hotspot
            
         }
      }
   }
}
